![]() ![]() Strength weapons have the Blessed path, using Faintstone, which reaches EE-A scaling (E for Strength, E for Dexterity, none for Magic, A for Faith) and adds HP regeneration (6 per sec at +5). Bows have the Sticky path, using Spiderstone, which also reaches ES scaling and increases range by 5 (at +1). Dexterity weapons have the Sharp path, using Bladestone, which reaches ES scaling. Strength weapons have the Crushing path, using Greystone, with S scaling at +5 (with no Dexterity scaling). Melee weapons and bows all have the Quality upgrade path using Clearstone, with CC scaling at +5. Dexterity weapons start with ED scaling and go to DC at +10, and they use Sharpstone for Regular upgrades. Bows scale like Strength weapons and also use Hardstone. ![]() The Regular upgrades for Strength weapons use Hardstone. The Strength weapons start with DE weapon scaling (D for Strength, E for Dexterity) and go to CD at +10. The melee weapons can be divided into 15 Strength weapons and 20 Dexterity weapons. Other upgrade paths are only available to certain weapons and shields, and each goes from +1 up to +5 and uses a different kind of ore. Each of these has a Regular upgrade path that goes from the unupgraded +0 up to +10 and uses Hardstone or Sharpstone. There are 35 melee weapons, 4 bows and 8 shields which can be upgraded using ores. ![]()
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